Projects focused in various disciplines
of game development, namely technological and artistic.
Stardust Engine
3D game engine made with Ricardo Gutiérrez. The engine is made in C++, using the OpenGL graphics library, among others. This game engine works like any other current 3D engine in terms of its construction and usability and counts with the high level system of visual programming.
Crazy Diamond 3D model
3D model of the character named Crazy Diamond, sculped with ZBrush, textured with Substance and skinned with Maya.
Cotxe11GraphicsEngine
University project where I worked with Manel Mourelo and Alfonso Sánchez, which consisted in coding shaders into a model viewer 3D engine. The main shaders done are the deferred shading, bloom and SSAO.