Hole Out

Cooperative tabletop game for two players with an outer space setting where they need to get rid of the black holes of their board before they expand to the point where they end the universe. This game was made for a mentorship program during my stay at Ubisoft Barcelona, under the mentoring of game designer Victoria Vera. Two prototypes for the game were created: one made out of paper and an interactive Miro board.

Animal Revolution (WIP)

Card tabletop game for 3 to 5 players where players play the roles of farm animals that have to seize the farm from the human farmer's control, but only one of the animals will be able rule the farm so the game is cooperative and competitive at the same time. This game's design main purposes are to make a tabletop game that only uses cards and make a strategy game that can be played both competitively and cooperatively.