Genshin Impact custom domain

Level made on the game Genshin Impact for the version 2.5 temporary event Divine Ingenuity, where custom domain levels could be created by the game's players. This level challenges the player with flaming spinning devices and the elemental reaction plates and its effects when combined.

More/Less info

Returning Dream levels

Returning Dream is a side-scroller game made for the 1st edition of the Intrinsic Game Jam. I was responsible for the first two of three levels of the game, being the first one the tutorial level.

More/Less info

Warm Up: Team Fortress 2 tutorial proposal

Tutorial level made in Unreal Engine 4 with Víctor Masó. This is a blockout of a level that we proposed it would work well for a tutorial of the Scout class from Team Fortress 2. Tutorials for specific classes don't exist in the game, so we considered a different approach from the tutorial the game has to make it in accordance to current tutorial design sensibilities.

Into the lab: Portal 2 Spiderverse inspired levels

These are are a set of four levels I made with Víctor Masó with the Portal 2 level editor. The idea was to recerate the lab escape scene from the Spiderverse movie using the portal's mechanics to our adventage. In the end we focused more in making the escape sequence of each of the four levels fun and unique or different from the other ones.

The Bloodiest Dungeon

The Bloodiest Dungeon is a proposal of a dungeon level I made with Víctor Masó in RPG Maker. The dungeon would be one from a game we midly conceptualized and it consists in the inside of a giant monster where a civilization lies within. As we didn't code a battle system because this was not the focus of the project, we implemented some dialogs that would give insight into the lore of the game/level and to serve as comic relief.

Sewers - Alita: Unbreakable Warrior

Level made for the university project game Alita: Unbreakable Warrior. The Sewers level is the second level of the game where we wanted to vary show another side of Alita's world and enforce verticality.